Wednesday, April 20, 2016

Albion Online: Guilds & Territory Warfare



Although solo play is possible in Albion Online, we highly recommended that you join a guild suited to your goals and aspirations in the game. Joining a guild will enhance your enjoyment of Albion Online by a long-stretch. Most of the action in Albion occurs between rival guilds looking to entirely decimate their opposition. You may wonder, how can guilds rival each other outside of open world PvP? Well that brings us into our next topic of Guild versus Guild battles.

Guild vs. Guild

Guild vs. Guild (GvG’s) in Albion Online are where the cream of the crop battle it out in 5 vs. 5 disputes over territory control. It is a very intricate system; however, to detail it simply: guilds can claim ownership over territories and amass large quantities of land throughout the world of Albion. On acquired territories, guilds are capable of building a large variety of buildings to refine materials, craft gear, farm and gain access to additional storage. A rival guild can then challenge the occupying guild to steal the land and claim it as their own, including the infrastructures built within.

If you have played a MOBA in recent time, then you’ll already be very familiar towards the nature of GvG’s in Albion and will have no problem performing well! This is a highlight of PvP in Albion with some serious adrenaline rush. It is an excellent endeavor to provide stream content for your viewers.

For all of our solo and small-scale players out there, don’t worry! You can still own your own piece of land in Albion Online without having the fear of it being lost to a stronger guild. This is through our Player Island system.

Player Islands: Land for All

In Albion Online, Player Islands are designed as segue into land ownership, for those less capable of maintaining contested territories! You can buy a player island in any of the major cities of Albion for a very cheap price. You can also upgrade your player island into 6 different tiers: each tier offering more land space than the previous tier. Ultimately, more land space means more building plots.

To top it all off, your Player Island is entirely private and is only accessible by you, and those that you allow to come visit you. Also, they cannot be contested for ownership. Your island will always belong to you.

Albion Online: Consumables and Potions Overhauled

The team at Sandbox Interactive has no doubt retained its bee costumes from Halloween, as it has been quite busy prepping for the imminent launch of the closed beta for Albion Online. The most recent developer blog post on the official Albion Online website provides details on an overhaul to the consumables and potions systems. These systems play an important role in the life of your character, with foods providing longer duration buffs, while potions are all about the instant gratification of heal-over-time effects, energy boosts, and increases to defense to name a few.

One of the most exciting includes for alchemists in the update is the all-new herb garden where players can grow their own herbs for use in creating one of seven different potion types. Different potion will cost different albion gold These potions are incredibly helpful as is typically the case with consumables in MMOs, and produce a variety of effects including:



 .A short heal over time effect
 .A short energy over time effect
 .A flask to revive an incapacitated ally
 .A strong increase of your defense values
 .A slowing field created at your feet
 .A potion that increases the regeneration of spell use
 .A potion that instantly removes negative effects

For the virtual chefs out there, buff-granting foods can also be produced that offer some longer lasting benefits:



 .Soup. Increases Health Regeneration outside of combat
 .Salad. Increases crafting speed and quality
 .Pie. Increases maximum load and gathering speed
 .Omelette. Reduces cooldown periods and casting times
 .Stew. Gives a bonus to combat damage
 .Sandwiches. Increase your maximum health

Consumable foods and potions will no doubt play a major role in Albion Online’s highly player-driven economy. And while this is fairly common in older MMOs, more recently we’ve seen many development studios look to consumables as prime candidates for real cash marketplace sales, much to the chagrin of hardcore crafting types.

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Albion Online Classless System: You Are What You Wear

Upon crafting your sword, shield and leather armor, let’s take another glance at the destiny board. Although you currently wield sword and shield in-hand, it is important to notice that once you’ve acquired enough fame (read: experience) to progress into tier 2 weapons and armor, your gearing options become limitless. This ties into the fact that Albion Online’s approach to character progression does not confine you to a particular role, but instead, allows you to create the character and play-style of your preference.


To put it simply, you are what you wear. One day you can play as a cloth-bearing fire mage, pyro-blasting your enemies into flames. While another day, you can be a full-fledged tank in plate armor, protecting your allies from hordes of Undead in the trenches of Albion’s dungeons. All of this can be accomplished on a single character.

In-line with the simplistic nature of Albion’s design, is the simplicity of the classless system. When you first equip a piece of armor or weapon, you’ll notice that on the right side of your screen that new skills will be present. If you equip a different type of armor or weapon, you’ll then find that the skills have changed. Again, you are what you wear. Wearing different armor-types will result in different skills and an entirely new and refreshing playstyle with each change. This opens the door for endless theory-crafting; your only limiting-factor is how imaginative you allow yourself to be, thus creating a play-style that defines you as a player.

Now that we are at a point in which you have grasped an understanding of the destiny board, progression and the classless system of Albion Online; it’s time to grab your exclusive Tier 3 Founder’s gear as well as Ox or Horse, if they are included in your choice of Founder’s Pack, from your mailbox, and venture into the open world.

Albion Crafting Guide for Beginners

As a fresh player in Albion, you start out with nothing. The goal in the beginning is to start getting some gear equipped, and properly prepare for the world ahead. Luckily, the system of crafting is somewhat easy, once you understand what’s going on. So let’s take a look at how it all works!

Starting Anew

The most disheartening thing is starting out with nothing. To fix this, let’s head over to the town (which is northeast of the starting area) and visit a crafter.


The items that are available here are the Beginner’s set, which include the following pieces and required materials:

? Broadsword (6 Rough Stone, 6 Rough Wood)
? Shield (6 Rough Wood)
? Leather Hood (4 Rabbit Hide)
? Leather Armor (8 Rabbit Hide)
? Leather Shoes (4 Rabbit Hide)

So all-in-all, we need 6 Rough Stone, 12 Rough Wood and 16 Rabbit Hide. Going south back to the beginning area, we can obtain all of these materials. Go for the rocks to get Rough Stone, chop down trees for the Rough Wood and slay the rabbits running around – and harvest them – for the Rabbit Hide. Also you may spend albion gold while crafting.


Uh oh! It looks like we’re going to need a Beginner’s Skinning Knife to harvest the rabbits. Heading back into town to see what materials it needs, we look in the “tools” tab of the crafting station. Here, we find that it requires 3 Rough Wood and 3 Rough Stone, so we go ahead and get those materials as well and craft it. After equipping it, we go back out into the wild to finish the farming portion of our first gear set.

With all materials in hand, it’s time to go craft the items. When working on the crafts, you will notice some items have question marks on them. Click these to drag out skill choices – the gear is customized to the skills you’d like to be able to use. Awesome! So choose the skills you like the most and continue crafting the full set. Once it’s all equipped, we’re ready to look into the next tier.

Moving to Tier 2

With the full set of tier 1 gear equipped, it’s time to start working on the upgrades. This next set is the Novice’s set, which includes the following items and their material requirements:

? Broadsword (16 Iron Bar)
? Shield (6 Iron Bar)
? Plate Helmet (10 Iron Bar)
? Plate Armor (21 Iron Bar)
? Plate Boots (10 Iron Bar)

If you look to the top left of the Iron Bar icon, you’ll see the II marking. This means it is a tier 2 material. We will find these outside of the town, to the northwest. But first, we need to make a Beginner’s Pickaxe (which is required for mining the Iron Ore. This requires 3 Rough Wood and 3 Rough Stone, so let’s go harvest those and craft the pickaxe. With that equipped, it’s time to go for the 63 Iron Ore that’s needed for our next set of armor, so head out of town and find the Iron Ore nodes.


A Note on Durability

Item durability is something you need to keep an eye on – especially when farming materials. For example, each Iron Node harvest takes away 2 durability. If the item gets to 0, it breaks. You can repair it if you do so before it’s broken, so that you aren’t forced to carry multiples of the same tool. To do this, head to the repair vendor and drag the item to his window to see the cost. In this case, it’s 3 Rough Stone and 3 Rough Wood. So a good idea here would be to carry extras of both so the item can be repaired as needed, as this saves time in the long run.

Finishing Tier 2

With the 63 Iron Ore in hand, you may notice that they look different than what was on the crafting list. This is because tier 2 crafts (and high) require materials to be refined first. Head to town and go to the smelter. Here you can turn the Iron Ore into Iron Bars. Do so, and then you can go to the crafter and finish crafting the Novice’s set!


Continuing

The future sets work in the same manner, although they require different materials. To find what zones contain the nodes you need, simply open up the world map (M) and choose a zone. At the bottom, it will show the node types and how abundant they are. This will help easily find exactly what you need. Silver is the only thing that isn’t on the list, which is obtained by killing enemy mobs. So just make your way from one tier to another, grabbing tools that are needed along the way and ensuring you keep up with the durability of items! Also note that you only need one set of tools, as you can always mine things lower than the tier it was designed for (a tier 4 tool, for example, can mine tier 2 items still). As such, feel free to get rid of anything that isn’t needed; this is important for inventory weight management.

Albion Lore: The Undead


A great and devastating war once wreaked havoc on the lands of Albion. Magical powers, far beyond what should be humanly possible, were wielded on both sides. As the forces unleashed threatened to destroy Albion entirely, a powerful ritual was held.

The ritual swept the dark menaces away and the war was over. But at what price?

Thousands of brave knights had fought the war’s countless battles but their souls were now taken – the ritual had shattered them, leaving the remains neither fully in the bodies they had once inhabitated, nor fully out of them.

Strange cries carried on the wind as old bones moved once more, creaking inside rusty armour, while elsewhere, darker shades took wing, driven by a hunger that could never be sated.

The Undead remain an uncomfortable reminder of Albion’s past. They can often be avoided but are too dangerous to be ignored and too terrible to forget.

Skeletons

A broad group made of those killed during the war. Some still believe they are fighting that war and battle each other endlessly, pointlessly, while others shuffle without purpose. The most pathetic do not move at all until something with a pulse gets too close. Most Skeletons are driven by a hatred of all things living and will attack them on sight. However, there are rare stories about Undead that retain some semblance of their former selves.

Shades

These patches of living dark are often found in catacombs where Skeletons dwell. They are interested in one thing and one thing only: life. When they find it, they steal it. Drinking mindlessly until the soul is consumed. They cluster around powerful undead, and in large numbers their movements can become excitable, even hypnotic.

The Harvesters

Some were caught at the heart of the ritual when its power was unleashed. Their bodies exposed to dread powers, their minds tortured, their souls repurposed. Each was transformed into a Harvester, a walking gateway to the plane of the dead. The Harvesters are incredibly dangerous, not only for their own power but because of the magnetic quality they have for lesser undead. A touch from them can be fatal, and to stand in their presence for too long can cause premature ageing, infertility or bring about such intense misery that victims have been known to sit down on the spot and refuse to stand again. Fortunately, they tend to only be found in Albion’s deepest depths.